A4 - Technology Paper
Technologies for everything have been
improving at a rapid pace in the 21st century, but nothing quite as
fast as video games. Despite being a relatively new art form – and nearly being
destroyed early in its conception – video games have taking inspiration from
many other creative mediums. Even the newest gaming systems such as the PlayStation
4 and Nintendo Switch are leagues above their previous iterations that came out
just a few years earlier. Of course, games are a broad and expansive topic that
could be worked into a much longer and more in-depth paper. For the sake of simplicity,
I figure it would be easiest for me to focus specifically on the Nintendo
sector of games and gaming systems. Due to being one of the oldest, and still
one of the most popular, I feel as though it has one of the most obvious and
interesting developments of all.
Nintendo began with its development in card
games, making a logical leap into the realm of virtual games with the new
creation of computers and code. Their games, along with all at the time, were
relatively simple with only a few buttons and a handful of colors. Gaming consoles
and cartridges held very little processing power, so the earliest iterations of
Super Mario are practically microscopic in terms of game file sizes today.
Their first two consoles, the NES and the SNES were relatively similar in terms
of what could be run on them. The most noticeable difference was the jump in 8bit
graphics to 16bit. Both are forms of pixelated, 2-dimensional art, but 16bit
created more opportunity for new palettes of color and more detailed sprite
work. The SNES also started working in what is called 2.5D, which is the
illusion of a Z dimension in a structure with only an X and Y axis.
After those two consoles, their most
revolutionary was released, the Nintendo 64. This console was their first
gateway into 3D games with open worlds. The graphics in these early games are
by no means perfect, but they paved the way for more high definition modeling
down the line. The next major home console was the GameCube, a similar console
in structure that held larger and more detailed looking titles. Controllers
also started becoming more complicated looking, adding rotating C-sticks to accommodate
moving in diagonal directions or swinging the camera around a 3D space. This
console was also their first home console release in the 21st
century, and not even 20 years after the release of their first. The Wii and
WiiU were both released afterwards, with similar gimmicks implemented as a
test. Wii remotes came equipped with motion sensors, while the bulky WiiU
gamepad could also respond to movement and vibrations. These consoles were seen
as more controversial within the more professional gaming communities, but
their ability to track movement was revolutionary in the industry, causing
other companies to quickly try and copy the idea.
While home consoles were capable of more
powerful hardware, Nintendo also released a series of handheld systems every
few years. The Gameboy released in 1989, around the same time as the SNES. Although
the visual quality of the games was on par with the NES, if not a bit worse,
the idea of a console that could change games AND be portable was entirely new.
It was rereleased as the Gameboy Color almost 10 years later – with the only
main difference being the added 8-bit color palette – and the Gameboy Advance a
few years after that. By far, however, their most impressive handheld console
was their series of DS’s, including the DS, DS lite, DSI, 3DS, and 2DS. With a
smattering of years between each release, they were updated in terms of graphics,
game size, functionality, etc. The games released on them were also nearing the
quality of the major games released on their home consoles, meaning long-term
enjoyment and artistry could be appreciated on the go. All of these
achievements lead up to their most recent console – and one that, at the time
of writing this, is now 2 years old – the Nintendo Switch. The Switch combined
all of their most popular console’s aspects: the portable console’s portability,
the home console’s size and limitations, the Wii’s sensor movements, and the DS
line’s touchscreen. It’s built to be used in practically every scenario, and
even includes a new function of being able to save game progress even while deactivated.
This console has already held some of Nintendo’s best-looking games in both
atmosphere and sheer pixel count. It’s gained praise all over the board, which
it’s more than deserved for its ability.
Although their next console won’t come out
for some time, I feel as though they’ll take advantage of the rising popularity
of VR. They’ve already dabbled with it by using sensory motion in their
controllers, and their refinement of 3D without glasses. However, VR might have
adapted even further by the time Nintendo makes their next biggest release, and
there might be something even more advanced. Perhaps someone will figure out
how to fit a 4th dimension into the virtual world, making it almost
indistinguishable from real life. Whatever happens, I know that the game
industry will fit to adapt in amazing ways. The types of new interactive art
and stories companies like Nintendo have created are amazing, and I’m glad to
be part of the generation that gets to watch them flourish.
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